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Diary of a 3D character modeller - Part 3

  • Writer: Ephan Joseph
    Ephan Joseph
  • May 14, 2020
  • 1 min read

Making trousers in Marvellous Designer

Now to make the clothes! I started the process for the trousers in ZBrush but could not sculpt the folds in a natural and realistic way. I remembered I had heard a lot about Marvellous Designer and how it is used by games studios to create realistic clothing. I downloaded the free trial and found the software easy to use. I looked at a few examples of how the cloth pieces should line up and where the seams should be. After tweaking a few settings like the tightness of the waistband and pulling on the material during simulations to change the appearance of the folds, I was satisfied with the result and ready to export it.

Sadly it doesn’t export with usable topology So I used a combination of Maya and Zbrush to fix it.

Using Zbrush for clothes

A lot of the the other clothes were made from extracting geometry from the body mesh and sculpting on it to, which made the clothes fit the characters figure. I discovered some useful techniques such as using Alpha brushes to get intricate design into the model, which is evident on my belt model.

 
 
 

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